Ulysse Nardin Marine Diver
Created in: 3ds Max.
Textures: Photoshop, Substance Designer 5,
3ds Max (Diffuse Map from High Poly model).
Final Render: Unreal Engine 4 (Real-time).
Objective: Keep below 1,000 Triangles.
Final Specs: 686 Triangles, 2k textures.
Scene and lighting provided by Koola: https://www.youtube.com/user/koooolalala/feed
Textures: Photoshop, Substance Designer 5,
3ds Max (Diffuse Map from High Poly model).
Final Render: Unreal Engine 4 (Real-time).
Objective: Keep below 1,000 Triangles.
Final Specs: 686 Triangles, 2k textures.
Scene and lighting provided by Koola: https://www.youtube.com/user/koooolalala/feed
Click image to enlarge
WINE
Created in: 3ds Max.
Textures: Photoshop.
Final Render: Mental Ray.
Objective: Lighting and Shader Study.
Final Specs: 300k - 500k Polygons, 2k textures.
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