Skull Shrine
Modeled in Maya. -- Textured in Substance Painter. -- Materials/Lighting in Unreal Engine
Larger Images on ArtStation: https://www.artstation.com/artwork/2xZvJA
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Alien Head
Modeled in Maya. -- Textured in Substance Painter. -- Materials/Lighting in Arnold 5
"Alt + Right Click" to rotate light
"Left Click" to rotate model
"Left Click" to rotate model
GIBSON LES PAUL
Modeled in Maya -- Textured in Substance Painter-- Materials/Lighting in Arnold 5 (in Maya)
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FOLIAGE
Shown in real-time. Modeled in 3ds Max, textures in Photoshop.
(Including Grass)
(Including Grass)
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San Francisco City Hall
Modeled in 3ds Max. -- Textured in Photoshop. -- Materials/Lighting in MentalRay
Stylized environment.
Final environment in Unity.
Reference Art
"And assessing points to nowhere, leading every single one. A dewdrop can exalt us like the music of the sun,
And take away the plain in which we move, and choose the course you're running."
And take away the plain in which we move, and choose the course you're running."