VERTEX HERO
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Skull Shrine

Modeled in Maya.   --  Textured in Substance Painter.  --   Materials/Lighting in Unreal Engine
Larger Images on ArtStation: https://www.artstation.com/artwork/2xZvJA
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Alien Head

Modeled in Maya.   --  Textured in Substance Painter.  --   Materials/Lighting in Arnold 5
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"Alt + Right Click" to rotate light
"Left Click" to rotate model

Alien Head by Joseph on Sketchfab


GIBSON LES PAUL

Modeled in Maya   --  Textured in Substance Painter--   Materials/Lighting in Arnold 5 (in Maya)
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FOLIAGE

Shown in real-time. Modeled in 3ds Max, textures in Photoshop.
(Including Grass)
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San Francisco City Hall

Modeled in 3ds Max.   --  Textured in Photoshop.  --   Materials/Lighting in MentalRay


Stylized environment.
Final environment in Unity.

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Reference Art

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"Natural Science"
"And assessing points to nowhere, leading every single one. A dewdrop can exalt us like the music of the sun,
And take away the plain in which we move, and choose the course you're running."
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  • HOME
  • Client Work
  • Personal Work
  • Props
  • Lighting
  • Shader Work
  • About